Written by four students in their spare time, the video game influenced how many later games were designed and was part of a broader shift in how people viewed computers. " -- one of the world's first computer games -- to celebrate the 50th anniversary of the influential precursor to today's video games.MIT researchers developed the game, which was finished in 1962, after Digital Equipment Corp. executive director of the Singapore-MIT GAMBIT Game Lab, described the game as a two-player "Asteroids." "It was a way to test every single thing a machine could do in the 1960s," Tan said.donated a closet-sized PDP-1 computer to MIT in 1961. It's quite warm here this morning for the first time in days and I was dangerously close to enjoying the sun's gentle caress, which would be a terrible betrayal of mistress moon.
Indie Cade has announced its 36 finalists for this year's festival, including Fullbright Company's Gone Home and Cardboard Computer's Kentucky Route Zero.
The 36 finalists represent only a fraction of the total number of games to be exhibited, which will include top picks from the inaugural VR Jam and over 120 non-finalist selections including Zoe Quinn's Depression Quest.
Finalists are currently being reviewed by an esteemed panel of evaluators to determine the winners in the Business, Government, and Student categories.
Six of the finalists are also competing for the Best Mobile Game Award.
This year, the day also played host to the first Boston Festival of Indie Games, a free all-day event welcoming and celebrating the local gaming community. Well, we hope you're headed to MIT or Becker College, because the two Massachusetts-based schools have just been named two of the top 10 undergraduate schools for video game design by the Princeton Review.
MIT engineering students and faculty this week showed off a simulation of Spacewar on campus and at the MIT Museum to mark the 50th anniversary of the video game's release.
A full report on the Singapore-MIT GAMBIT Game Lab international initiative is available at
Experimenting with new genres and time constraints can yield surprising successes.
We've seen plenty of JRPG heroes struggle to be themselves, but A Closed World makes that the core of the game.
The main character leaves his village debilitated by self doubt and enters a forest filled with demons.
The MIT Game Lab is a research group of MIT Comparative Media Studies in the School of Humanities, Arts, and Social Sciences.